Apple has long been criticized for letting go of support for Adobe’s Flash Player and resorting rather to HTML5. As it turns out, Apple may not have been all wrong. Adobe has now formally announced that it has ceased further development of the Flash Player for mobile devices. Among others who would benefit from it, HTML5 stands victorious.
When Apple let go of support for Flash in its mobile devices, that was indeed a huge setback for Adobe. Nonetheless, HTML5 is indeed better in a lot of ways and it was only a matter of time before this was realized by others too, apart from Apple.
Now that Adobe itself has announced that it not be continuing development on the Flash Player and will rather dedicate its resources to HTML5, this has been reaffirmed. According to the vice president and general manager of interactive development at Adobe, Danny Winokur, Adobe will now be increasing its investment in HTML5. The company will also try to keep the Flash alive through games and premium video.
According to Geoff Blair who is the studio director at Lost Decade Games, ‘ It’s a great thing for HTML 5 development. It helps to have the leverage of a company like Adobe, which is very big in the Web browser space and especially in gaming, behind HTML5.’
In a way, it’s a win, win situation. Adobe has decided quite timely to invest in HTML5 which is bound to be the next web standard whereas HTML5 development, in turn, will experience a huge boast as a result of Adobe’s support. Blair has a point when he says, ‘When you have platforms competing to offer the best HTML 5 features, it really pushes the platform forward. When you have Google Chrome and Firefox and Internet Explorer and Opera all competing to offer the best HTML 5 support, the platform as a whole moves forward very quickly.’
Also, Android platform, which has been offering rather poor support for HTML5, will now be compelled to up the ante and gear up to compete Apple now that Flash has finally been laid to rest. RIM, however, has announced that it will continue releasing Flash implementations for its mobile devices.
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