[GAME REVIEW] Darksiders II: Death Lives is one of the most anticipated games of this year. After the huge success of Darksiders, this sequel has been launched with great anticipation. Earlier, I have walked you through a preview of the game. This time I will take you on a real tour, now that I am playing it. Now, for the starter – the Darksiders II has implemented lots of changes to make the game more fluid, story-driven, dynamic in all aspects compared to its prequel. And, it’s thrilling.
Although the story of Darksiders II begins at the same time period of Darksiders: Wrath of War but it takes Death, another horseman and brother of War, into another realm to set on an epic and brutal quest to prove his brother’s innocence.
There are a lot of HD contents and enhancements which gives the game a very good cinematic look. The 3D characters are more detailed and have fluid motion capture contents that makes them more acrobatic and smooth, and they’re able to perform several types and combinations of difficult combos.
There is also a big difference of stage lighting works between Darksiders and Darksiders 2. Where Darksiders had a great shining lighting works in all levels, Darksiders II contrasts with it by using dark, bluish lighting to make the icy Nether realms looks realistic.
I become the fan of the game when I first looked at the cinematic opening. The game contains a different, unique and full of action story-line. The levels are more organized with a lot of surprise elements. As game maps are doubled the size of that of the original, Death can explore with more side missions. I give all credits to the Vigil Games, the developer of the franchise for doubling the playable world size.
There are also a huge change in game-play actions. Undoubtedly, Death is more fluid and dynamic during combat than War. He has ability to do more damage and strikes during fight. For example, once I inflicted 7 aerial strikes after jumping into air to finish an enemy.
Not only that, Darksiders II has wider variety of arsenal than I expected. Players have a lot of options to choose primary and secondary weapons. There is also another feature of pick-ups. When an enemy dies he will left weapons, defense upgrades, costume contents which can be picked up and used automatically as primary or secondary elements according to players’ choice.
There is also an option of in-game upgrades which makes the game cooler. The QTE events are really amazing and much more environment oriented. Ability to use Despair, Death’s ride, right from the beginning gives the game a new edge and make the game-play a lot faster. The vision of Staub is also fantastic.
I have no complains about sound and other technical contents in the game. Jasper Kyd really did a superlative job in that section. I thoroughly enjoyed every bit of the music, sound, voice overs in the game. Especially the voice of Death was amazing. The work in technical elements is also nice. The game never seems to be slow or boring in any part of it. The concept artworks are also done nicely. I think, the game really does justice to its name and our expectations.
For more details on the game’s storyline, characters and gameplay read the Darksiders II preview.
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