So Firemint is currently taking a breather. While Firemint’s community manager Alexandra Peters says they may do another round of polish updates to the titles, there are no major features publicly planned on the horizon. But of course they have ideas, and we know they have titles in the works (as we heard at GDC), so it sounds like they’re in a building phase.
What they don’t want to do, she told us, is put pressure on themselves. In addition to all of their success on the App Store, both of Firemint’s apps are also playing on iPads in Apple Stores, and all of that exposure for their first iOS titles means whatever they do next has some big shoes to fill. Firemint is flattered by the Design Award, Peters told us, but she admits it “may have added even more pressure.”TUAWWWDC 2010: Firemint’s app success originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 11 Jun 2010 11:00:00 EST. Please see our terms for use of feeds.