[Game Review] Transformers: Fall Of Cybertron – The Last Battle On The Planet

Do you want to be a part of the last battle between the Autobots and the Decepticons on Cybertron? Then you should play Transformers: Fall of Cybertron. This third person shooting game is actually the second part of Transformers: War of Cybertron 2010 release. The game is full of large-scale action and gore. Transformers: Fall of Cybertron was released in several platforms such as PC, XBOX 360 and PS3 on August 24, 2012.

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Transformers: Fall of Cybertron starts after events of the ending of War of Cybertron. The game opens up with the ending events of the last installment. This shows how Bumblebee saves Optimus from Megatron and takes damages. The story then goes back to flashback right after the War of Cybertron where Autobots are preparing to leave the corrupt Cybertron. But Megatron with other Decepticons lashes attacks on them to gain control over Energon. So, Optimus Prime, the lone Prime, will have to stand one last time against Megatron and his lustful wishes.

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Minimum System Requirements

CPU: Intel Core 2 Duo 2.6 GHz or AMD Phenom X3 8750
RAM: 2 GB system RAM
VGA: GeForce 8800 GT series with 512 MB RAM or ATI Radeon HD 4850 with 512 MB RAM
DX: DirectX 9.0c or DirectX 10
OS: Windows® XP/Vista/7
HDD: 8.4 GB Free Space

Features and Gameplay

  • The heavily modified Unreal Engine 3 ensures HD quality graphics and detailed work on 3D character modeling which makes the game’s visual content the best among the previous releases.
  • The storyline is full of action and immense scaled battles. But this doesn’t make the players suffer from monotony.
  • There are large number of weapon choices from melee sword and shield to long-range weapons such as x18 blockbuster, path bluster, riot cannon, thermal rocket etc. Not only that, there are numerous upgrade systems for each weapons.
  • Utility tech upgrades, assault tech upgrades, and perks elements are also introduced in this game which give the battles a new edge.
  • Some transformers have special abilities such as Grimlock, and can transform into T-rex when the rage meter is full.
  • Some other gameplay elements and features have been introduced into the game. For example, Optimus has the ability to call in artillery strike or control Metreplex, a Titan Autobot, invisibility cloak of swoop, grappling hook of Jazz etc.
  • Autobot Dinobots, Decepticons Insctibots, and Titan Transformers are introduced in combating squads.

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The Transformers: Fall of Cybertron is the 4th installment of Transformers series. The first two games were based on the movies. The original storyline of Transformers games has started with the 3rd installment titled Transformers: War of Cybertron. Since then Transformers games are making new appeal to gamers. Transformers: Fall of Cybertron successfully continue that tradition. The open cinematic story telling style of the game is cool. I should praise the script writer for his way of storytelling.

Transformers: Fall of Cybertron has new level designs. As the game feature the last battle on Cybertron, obviously both parties in the war takes some damages. The game has a total of 13 missions focusing on both Autobots and Decepticons. In this game, players does not have the freedom to choose Decepticons or Autobots only mission, as they did in the previous War of Cybertron.

However, I have something to say about the plot of Transformers: Fall of Cybertron. In the game, Starscream is seen betraying Megatron and other Decepticons, after Metreplex crashes the former. But we all know that Starscream betrayed his Autobot brothers and joined Decepticons according to the original comic and movie story. In fact this was the opening level of War of Cybertron. I am not saying this is bad. Obviously, this little twist makes the game more thrilling, but it does not show the fate of Starscream after he fails. May be the writer wanted to show this in the next game. But personally, I think that will need most believable story setting. Because if I were Megatron, I could not trust such a character anymore.

The gameplay of Transformers: Fall of Cybertron is the most aggressive direct combat style I have seen. There are lots of unique elements that gazed my eye while playing. I like most of Optimus’s artillery strike by pressing Q; Megaton’s hover strike, jazz’ invisible shield and ability to execute from behind; and obviously Gromlock’s transformation into T-rex.

The wide variety of choices of weapons really proves handy to me. I like riot cannon most as primary weapon for its destructive firepower. As secondary weapon, I prefer Sling shot because it can take down multiple enemies. I always prefer Consumable as assault tech weapons for its ability to clear out whole battalion of enemies. The Perks upgrade was fantastic. It allows almost 75% bonuses in combat abilities of Transformers.

Introduction of Insectibots was a cool feature of the game. I also like the titan Transformers battle segment. Especially Bruticus section was so cool that I played that portion twice. I wish if there were options to control Metreplex directly. I also like the little QTE moments such as Metreplex destroying Megatron or Grimlock smasheing Soundwave.

The Dinobot section is the finest stuff in the game. I never enjoyed controlling a Transformer the way I enjoyed controlling Grimlock. The sword and shield game-play style of Grimlock as well as his T-rex transformation. That is really massive destructive force. I also enjoyed the final battle between Megaton and Optimus with sword and shield. Reminds me of Viking duel.

However, I do have objection about the melee attack. In War of Cybertron, each Transformer had a melee weapon such as Optimus had axe, Megatron has hammer like weapon and each of them had melee strike combos. But Fall of Cybertron lacks that feature. Cover system may also improves the gameplay. I hope that next game will feature cover based action.

I do not have much to say about technical aspects. The sound track and quality is better than any of the previous releases. What impress me is despite of incorporating huge 3D graphical works the game does not compromise the fluidity and dynamism. I find it to be the smoothest among 2012 pc games till now, after Allan Wake. I would like to say Fall of Cybertron has 95% uprising elements.

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Pros and Cons

The Good Stuffs

  • Amazing graphical works.
  • Fantastic fluidity.
  • Coolest weapon system.
  • Newest features in gameplay.
  • Technical soundness.
  • Dinobots, Insctibots are introduced in the combaticon squads.


  • Introduction of Cover system would have enriched the game.
  • Too much direct assault makes the game little bit centered.
  • Starscream’s fate is not clear in end.

Development and Release

The developers of the game are High Moon Studios and Mercenary Technology. Mercenary Technology worked for the Microsoft Windows version. The game is published solely by Activision for Microsoft Windows, PlayStation 3, and Xbox 360. The game is released in North American region on August 21, 2012 and in UK on August 24, 2012.

Sources: Wikipedia, Transformers Fall of Cybertron
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