Microsoft Corporation has started working on the next generation of the Xbox. Some Linkedin classified ads have popped up looking to hire some hardware engineers.
Listed on social job site LinkedIn, the four new positions are all console hardware related, with mention of ‘next generation hardware architectures’.
The Xbox Console Architecture team is hiring for a Graphics hardware architect position.
The team is responsible for defining and delivering next generation console architectures from conception through implementation.
The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extended Microsoft teams and partner companies. The ideal candidate should have a broad background in 3D graphics rendering architectures and algorithms (ideally with gaming applications in mind), 3D software pipelines, and physics. The candidate should also have a solid understanding of graphics hardware implementation, including design methodologies and production yield and cost analysis. The successful candidate is expected to have a working knowledge of how state-of-the-art PC and/or console OS, driver and application code is designed and how it interacts with graphics HW/firmware. The ideal candidate will have been the lead architect and/or implementation lead of a 3D graphics core. The candidate must have taken designs from investigation to end-customer shipment during their career.
Great communication and cross-group/company collaboration skills are a must. BS in computer technology related field required. 10+ years industry experience preferred.
Senior Architect and Performance Engineer in XBOX Console Architecture Group.
Our group is involved in product definition from early evaluation all the way through high volume manufacturing. The main focus of this position is on performance evaluation and modeling. However, involvement in all aspects of product development regularly occurs. We are looking for someone who is flexible, and wants to be involved with various stages of the product life cycle. During different stages of the product life cycle responsibilities will vary.
The Xbox Console Architecture team is hiring for a AV/Display architect position.
The team is responsible for defining and delivering next generation console architectures from conception through implementation.
The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extensive Microsoft teams and partner companies. The ideal candidate should have a broad background in video and display architecture, display panel technologies (and/or other modern display technologies), video codecs, audio codecs, audio generation, both from an architectural point of view and its implications as well as implementation and manufacturing issues including design implementation methodologies, and then operation yield and cost analysis. The successful candidate is expected to have a working knowledge of how OS, driver and application code is designed and impacted by state of the art PC and/or console designs and interacts with AV/Display HW/firmware. The ideal candidate will have been the lead architect and/or implementation lead of video codec hardware, audio pipelines, and have specified display panels and/or worked on display technology implementation. The candidate must have taken designs from investigation to end-customer shipment during their career.
Microsoft’s existing plans are to keep the console around until 2015 or thereabouts, and with sales strong and new flagship games on the horizon.
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